﻿<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                    xmlns:sys="clr-namespace:System;assembly=mscorlib">
    <!--MainWindow-->
    <sys:String x:Key="MainWindow_Menu_File">File(_F)</sys:String>
    <sys:String x:Key="MainWindow_Menu_File_New">New(_N)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_File_Open">Open(_O)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_File_Save">Save(_S)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_File_SaveAs">SaveAs(_A)</sys:String>
    <sys:String x:Key="MainWindow_Menu_File_Settings">Settings(_P)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_File_Close">Close(_X)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit">Edit(_E)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Create">Create(_C)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Import">Import(_I)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Replace">Replace(_R)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Edit">Edit(_E)...</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_AddDir">Add Dir(_E)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_AddRoot">Add Root(_O)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Delete">Delete(_D)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Build">Build(_B)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_BuildAll">Build All(_A)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Update">Update Project(_G)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Edit_Languages">Change Languages</sys:String>
    <sys:String x:Key="MainWindow_Menu_Help">Help(_H)</sys:String>
    <sys:String x:Key="MainWindow_Menu_Help_About">About Content Factory(_A)...</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_New">New Content Project(Ctrl+N)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Open">Open Content Project(Ctrl+O)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Save">Save Content Project(Ctrl+S)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Settings">Project Settings</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Create">Create Custom Data(Ctrl+D)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Import">Import Local Content(Ctrl+I)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Replace">Replace Content(Ctrl+R)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_AddDir">Add Content Directory</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_AddRoot">Add Root Directory</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Update">Update Game Project</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Build">Build Content(Ctrl+B)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_BuildAll">Build All Content(Ctrl+Shift+B)</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Child">Contains Children When Build</sys:String>
    <sys:String x:Key="MainWindow_ToolBar_Forced">Force Rebuild Content</sys:String>
    <sys:String x:Key="MainWindow_Property_Name">Name:</sys:String>
    <sys:String x:Key="MainWindow_Property_Compress">Compress Content:</sys:String>
    <sys:String x:Key="MainWindow_Property_Importer">Importer:</sys:String>
    <sys:String x:Key="MainWindow_Property_Processor">Processor:</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_Content">Content</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_Windows">Windows Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_Windows8">Windows8 Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_iOS">iOS Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_Android">Android Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_Linux">Linux Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_OSX">OSX Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_Column_PSM">PSM Platform</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_State_UnCreated">UnCreated</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_State_Creating">Creating</sys:String>
    <sys:String x:Key="MainWindow_TreeListView_State_Created">Created</sys:String>
    <!--ProjectSettingsDialog-->
    <sys:String x:Key="ProjectSettingsDialog_Title">Project Settings</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_ListView_Column_Build">Build</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_ListView_Column_Platform">Game Platform</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_ListView_Column_Directory">Project Directory</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_ListView_Column_Project">Game Project</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_CheckBox_Compress">Default Compress For Each Content</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_Button_Browser">Browser</sys:String>
    <sys:String x:Key="ProjectSettingsDialog_Button_Clear">Clear</sys:String>
    <!--CreateCustomDataDialog-->
    <sys:String x:Key="CreateCustomDataDialog_Title">Create Custom Data</sys:String>
    <sys:String x:Key="CreateCustomDataDialog_Label">Choose Type Of Data To Create:</sys:String>
    <sys:String x:Key="CreateCustomDataDialog_ListView_Column_Type">Data Type</sys:String>
    <sys:String x:Key="CreateCustomDataDialog_ListView_Column_Assembly">Assembly</sys:String>
    <sys:String x:Key="CreateCustomDataDialog_Button_Accept">Accept</sys:String>
    <sys:String x:Key="CreateCustomDataDialog_Button_Cancel">Cancel</sys:String>
    <!--AboutDialog-->
    <sys:String x:Key="AboutDialog_Title">About Content Factory</sys:String>
    <sys:String x:Key="AboutDialog_Description">The Content Factory is an auxiliary MonoGame game development tool. It provides contents management functions, including compiling contents, editing the custom data, etc., and can apply multiple gaming platform at the same time.</sys:String>
</ResourceDictionary>